- February 5, 2016
- Android, Big Game, Cellsites-on-Wheels, cellular, COW, COWs, IPad, iPhone, Microwave Radio, smart devices, Super Bowl, Wireless Backhaul
Here at Aviat Networks we have the privilege of extremely close proximity to the site of Super Bowl 50, at Levi’s Stadium in Santa Clara, California. We are about a half mile away and from our building parking lot we can clearly see the venue where the Carolina Panthers and Denver Broncos will clash for the championship of American professional football.
And while hundreds of millions of Americans and hundreds of millions more people around the world will watch the game raptly on television, 75,000-plus fans at the ballpark will see it in person. Not only will they watch it with their own eyes but also use their iPhones, iPads and Android smart devices to tweet, post YouTube and Vine videos or otherwise cheer or jeer the real-time action of the game on Facebook.
What many don’t know concerns the game within the game: how all this wireless data will get out of the stadium to the mobile service provider networks and finally onto the Internet and social media. As it turns out, Aviat Networks will also have an up-close virtual seat to this tilt of the cellular subscribers vs. their wireless carriers.
- July 29, 2011
- Android, Aviat Networks, Data Communications, Distributed Computing, Icloud, IOS (Apple), IPad, iPhone, IPod Touch, Magic, NAS, Network Attached Storage, OTA, Over the Air, Products and Solutions Marketing, Quality of service, Radio Access Network, RAN, Steve Loebrich, Symmetrical Traffic, Telecommunication, The Cloud, TNMO, wireless
Image via Wikipedia
The cloud is an all-encompassing thing that’s actually been around for a while (e.g. distributed computing, Network Attached Storage). Most of it exists today in the enterprise but is being pushed to the Internet and rebranded “The Cloud.” This affects three wireless networking segments: consumers (e.g., you, me, mom, dad), Internet providers (e.g., mobile operators, ILECs, CLECs) and wireless solutions vendors (e.g., Symmetricom, Aviat Networks).
For consumers, it represents the ability to store information—pictures, music, movies—virtually and access them wherever we go from devices of our choice. No longer do we have to worry about backing up smartphones, tablets or laptops. The downside is that this magic is going on in the background all while your data caps are being reached. So, watch out….
On the mobile operator side, this will represent a substantial increase in bandwidth used. In addition, bandwidth usage starts to become more symmetrical as more uplink bandwidth is utilized while uploading to the cloud. This also means more frequency consumption on the RAN-side as subscribers stay “on” more often. Operators need to figure how to get users off the air interface as quickly as possible. This calls for greater throughput and potentially much lower latency. Trickling data to end users compounds the air interface problem. For the most part, subscribers won’t realize what’s happening and data caps are more likely to be reached. This translates into either more revenue and/or dissatisfied customers. Clearly, operators must monetize transport more effectively and at the same time provide more bandwidth.
Lastly, for wireless solutions vendors this translates into increased sales of wireless equipment to ease the sharp increase in bandwidth consumption. This also translates into more intelligent and robust network designs (e.g., physical and logical meshes, fine-grained QoS controls) as subscribers rely more on network access for day-to-day activities. As for the cloud in general and the overall effect:
- Traffic starts to become more and more symmetrical (i.e., photos and videos automatically upload and then downloaded to all individual peer devices (e.g., your iPhone video uploads to the cloud and then syncs to your laptop and iPad)
- Lots more bandwidth will be used. Today, content drives bandwidth demand (e.g., you open a browser and connect to a website, you launch your Facebook mobile app and upload photos). Tomorrow, those activities will happen automatically and continuously
- Over the Air (OTA) updates to the phone are now downloaded over Wi-Fi or 3G/4G networks. Seemingly, updates are the only things that have changed, but it still amounts to about 150 MB per phone per update—another bandwidth driver
- More prevalent use of video conferencing—low latency, sustained bandwidth demand
Therefore, the amount of bandwidth consumption will rise dramatically this September when Apple releases iOS 5 and iCloud. Android has already driven much bandwidth demand, but it’s not nearly as “sexy” as what Apple is releasing for its 220 million users—or alternately total iOS devices: iPod touch, iPad, iPhone). It’s more than just bandwidth—it’s quality, reliable bandwidth where QoS and Adaptive Modulation will play significant roles—of this, I’m certain.
At a recent TNMO event they were talking about LTE-Advanced and leveraging the cloud for virtual hard drives. Imagine, no physical hard drive in your computer. Laptops are connected via 4G wireless/5G LTE wireless to a cloud-based hard drive, equating to lots and lots of bandwidth plus stringent latency requirements….
Director of Product and Solutions Marketing, Aviat Networks